My main creative focus is lore development and worldbuilding. Sometimes I tell the stories of this universe through my games.
My primary language is Russian, and all games are initially released in Russian. In my newest games I’ve been adding multilingual support. English versions are in development and will eventually be available for all of my games. If your native language is neither Russian nor English, feel free to contact me — I’ll be happy to prepare a translation.
I primarily work with RPG Maker MZ, though I occasionally experiment with other engines.
I follow several principles when creating games:
“Vacation in the Wilderness” — one of my most polished completed games. It’s a survival sandbox in the spirit of a Robinsonade: you play as Veronica, a tourist who crash-lands from a space cruise ship. Build a camp, craft tools, farm, hunt, and try to survive.
“Second of Eternity” — a top-down shooter set in space. Play as one of six characters and fight an existential threat to humanity. The game is unfinished but already contains plenty of content. A key feature is the adaptive enemy AI, which learns from the player and forces constant tactical changes.
“Rurorian” — one of my older but atmospheric games. It’s mechanically simple but rich in worldbuilding and story. You play as Juromin, a peasant sent to another kingdom to steal a spellbook for his king. The game is unfinished but includes roughly one third of the planned content.